Vtech smile motion hack




















In all, it teaches colors, shapes, numbers, letters, animals, logic, spatial skills and problem solving. My 5 year old son enjoys this one quite a bit. This game is V. Link compatible. It, too, had the same bad-but-recognizable graphics and the same good voices. Like with Wonder Pets, the first option, Po's Rescue Mission, has the choice between story mode and quick play. There are eight ancient missions and one legendary mission to complete here.

Under Kung Fu Training, you can play You May Eat, which teaches you about what is and isn't food, and tests your reaction time. There is also the Dojo Star Throw, which teaches about shapes and aim.

Finally, there is the Kung Fu Competition. In all, Path of the Panda covers foods, logic, math, geometry, spelling and spatial sense. This game is also V. Each of the games I tried has the option of using the joystick or tilting the controller for movement control, the latter being similar to the Wiimotes with the Nintendo Wii.

My kids both prefer to use the joystick, but I found that tilting the controller gives a faster response. Each mini game has the option of an easy or difficult level, and you can also choose between one or two player. For each game, though, I really wished there was some kind of indicator telling how far I was in the game. They often lasted longer than I would have thought.

Also, as soon as I was done trying out all the games, the base unit stopped turning on. I think I might have received a bad battery, though, since a fresh new set of four AAs in the base unit fixed it. The controller takes three AAAs. Wired : Easy for small children to control, super easy to set up, educational learning activities, fun and familiar characters.

Tired : Graphics leave a lot to be desired, seems to eat through batteries quickly. Smile game console and related homebrew development! Smile console and have made some really good progress. Smile Homebrew download page has been getting a lot of use with well over actual downloads as of this post of various files available from the page. One more quick thing to mention is my good friend Morgan who actually got me into the V. Smile system found some really good information on how to make an adapter cartridge which allows you to play V.

Smile games on a PC. Morgan is going to start contributing to the website as well, right Morgan? Comments Off on Why No Updates? Smile, V. Motion and Pocket educational game systems designed by VTech. It will also cover homebrew programs and games written for use with V. This also applies with the V. Smile Motion console, and other V. Smile consoles excluding the V.

Smile Baby. Due to the nature of this model, not much is known about it. The console's reset button on the left side of the surface was purple instead of orange, while some images shows the button as orange, but with the words reset not being on the button. The RAM Card slot had a dust protector for when the slot is not in use. The console's logo on the glass door where the games are stored is all yellow, instead of the standard of being in color, same can be said for the console's logo on the front.

The controller's enter button uses a more crayon like font instead of the usual final one, and also is in yellow. Also in yellow are the three buttons found below the Enter button. The On text to the left of the On button says "Power On" which the final doesn't, and is a distance away from the button. The On button is a little more orange, with the Off button being more darker blue instead of the final's translucent Green, and Yellow.

The console's mascot known as Jumper A. Pal seemed to have had a different design. Not only was he only seen on the console's logo on the door of the console, but he seems to have no limbs, resembling an open notepad, with possibly a different face. There is a patent out there that shows this early design of the console including the unknown ram slot just before the smartridge slot.

Look more at this patent. The first generation of V. Smile consoles had a reset button found on the top of the console, which in later revisions were removed or merged with the power button. The console could take C batteries, or plug in the wall with an AC Adapter. The system's storage container can store up to 6 games.

Later revisions of 1st gen models removed a few things such as the reset button, and replaced the outdated C batteries with AA batteries, but is otherwise mostly the same. This 2nd generation added various things such as microphone support, and a new controller with a built in drawing pad. They released a special edition of the console in which was translucent, and had it's main colors switched.

It came bundles with two controllers, and Alphabet Park Adventure. The last console released in the original series, it has become smaller in size still retaining the two controller ports, and adding V-Link, but making the storage compacity for games in the slot only 4 instead of the previous 6.

This version also has it's buttons not light up when the console is on, and removes the door for the game storage area. The controller also has it's colored buttons made smaller, and not light up, with the lower menu buttons under the enter button use a different design.

This release of the console adds an inferred sensor above the cartridge slot which was used for the PC Pal keyboard and mouse which was used for the bundled PC Pal game more info in the Accessories section. This console removes one of the controller ports, but adds V-Link in place of the second controller port. This console not only replaces the joystick with a d-pad, but also makes the color buttons non-translucent, and makes the outline around the screen, and color buttons thinner, and not take up the whole inside of the outline itself.

This console had a version that came bundled with A Little Mermaid Game , and had a pink border instead of the usual orange. This kiosk has a Generation 1 V. Smile on the left, and a Generation 1 V. Smile Pocket on the right. Unlike later kiosks, this one only had one game per console in the kiosk. The controller used on the left console has it's Learning Zone, Help, and Quit buttons a lighter purple instead of the final's darker purple.

This release of the console was a part of a kiosk that would be displayed in stores to show the console off and sell it. The console had 4 built in games that can be changed via the buttons near the game's description on the display piece to the right of the TV instead of the usual means of smartridges since there is one permanently stuck in the console. There is an image of Winnie The Pooh on the upper right corner of the display piece.

This kiosk originates from Germany as shown by the game's menus and info on the games shown. This would be used with some games for sing along modes only accessed on consoles with a Microphone connected. The Microphone itself had a button that would be held down to use your voice, and an LED light to indicate the status of the audio recording.

Due to some consoles having this Microphone be connected with a 3. This would allow you to draw with supported games, among other features.



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