Tribes 2 windows 7 download




















Fortunately, the Training mode helps, mostly because it simulates a real online experience. In the original Tribes , the training mode was practically worthless because it was simply a teaching tool, not a simulation; in Tribes 2 , the training mode is more like a single-player experience though not exactly the "single-player campaign" the box claims with objectives, opponents, and just the right amount of newcomer angst in five complete missions. You can also play most but not all of the online maps against bots, although they're not terribly intelligent even at higher difficulty settings.

Of course, this can never really prepare you adequately for the real online game, but at least you'll understand more about the environment and basic tactics. Tribes 2 is not exactly a finesse game.

Generally, if you can fly and traverse the rolling terrain, the trick is to barrage the enemy with proximity gunfire and grenades once you spot them. There's not a lot of cat and mouse pursuit because the maps are all outdoors. You can't really pick off an enemy like you can in Counterstike because everyone moves too fast.

And, it's not like Quake or Half-Life where you can run around and pick someone off with a headshot. This lack of finesse may be a detriment to some players who prefer a cunning strategic game. However, with a little patience, even strategy-minded players can find hiding spots or control points like turret towers, lure their enemy in and go for the kill. Deathmatch is frantic and can be fun, but the other game modes are, not surprisingly, much more interesting.

The basic Capture the Flag mode is obviously the most popular on the game servers. There's no other game that offers the excitement of trudging over virtual miles of terrain, sneaking into the enemy camp, and stealing the flag for your team. The experience is even more fun when you can do that as a unit.

Tribes 2 offers some of the same variations of CTF as the original, including Capture and Hold, Hunters, and Siege, which have several flags that must be captured or a switch that must be flipped. The new Rabbit mode is the least interesting, mostly because it forces you to find one player who is carrying a flag and accumulating points on these large, rolling maps.

In some ways, most of these modes are not all that different from your typical Quake fragfest, but they also only tell half the story. The real excitement comes through all the different roles you can play during battle. Before you take on a role, you have to think about your weapons loadout. Press the numeric pad Enter key at any time and a default loadout screen appears. Here, you can select whether you want to be a sniper, a defender, a quick attacker, or one of several other roles, by choosing from three armor types and a variety of weapons and service packs.

For example, you could decide to maintain the base camp and repair the generators with heavy armor and a repair pack. Inventory Stations are spread around the map and allow you to instantly restock with your current configuration.

Tribes 1 had Inventory Stations, but newbies would often sit idly at the station and add weapons manually. Now, the station dispenses your already chosen loadout and then kicks you out. Once you find your role, the challenge comes with learning how to perform that role better than the next guy. If you're a sniper, you can spend your time learning where the best sniper locations are on the map. Those who want a quick rush can attack the enemy base repeatedly for the flag and learn how to best use jumpjets for the quickest attack.

Another great role to play is as a mine-deployment expert, especially if you figure out where extra mine packs are located on the maps and more importantly the best places to lay them.

So far, these descriptions of the game generally apply to both the original and sequel. Tribes 2 offers some interesting improvements, starting with some new vehicles that really do change the basic gameplay. On most maps, a vehicle station can be used to create everything from a single-unit Grav Cycle to a huge bomber. These new vehicles are different from the ones included in the original in that they have more firepower and variation.

For example, the Strike-Fighter is a much more versatile aircraft that packs a heavier punch than some of the lesser ground vehicles. The Jericho Forward Base is the coolest new vehicle it can be used as a transport and then becomes a remote base with an inventory station and sensors.

The only complaint with all the vehicles is that they are very difficult to control, but they're useful if you use them for their intended purpose e. Deployable objects change the gameplay as well.

Turrets can now be set up anywhere on the map, which can seriously affect the battle. Some turrets can only be deployed on terrain, others require a metallic surface like a remote base. You can also deploy health stations, sensors used for tracking other players, and a detonation satchel.

These are all significant additions to the game that increase the excitement of the battle and add another whole layer of strategy. New armor packs add greatly to the game. A cloaking armor is useful for sneaking up on the enemy base.

The shield pack reminded me of the armor from Counterstrike in that, if you use it effectively, you can really get an edge in face-to-face battle. Most of the armor add-ons didn't last long enough, which might have been by design in order to retain good game balance. It was almost better to avoid them altogether, which sort of defeats the purpose of them being available! Weapons haven't changed much from the original, although they are better looking and cause a bit more damage. The new Shocklance was pretty worthless for the most part because you can rarely get close enough to another player to zap them.

A new flare grenade that temporarily blinds nearby attackers is useful, although it's borrowed right from the weapons arsenal in Counterstrike. One huge improvement for advanced players is that the commander screen can be activated anywhere on the map the Command Stations are now history. In some ways, this commander screen is similar to the command function in Microsoft's Allegiance in that only a few select players will even try to assign orders to other players.

Most people will, of course, head online for their Tribes 2 fix. The first game was renowned for its near-lagless gameplay, and while this latest instalment is heavy on hardware, it looks set to retain the former's glacial smoothness along a copper wire - despite the fact that you now have integrated voice communication travelling down the same line as well.

It's also much easier to make contact with other players, with predefined messages announcing your intentions and taunting enemy corpses. For those of you permanently online, the new game integrates a browser plus email, discussion forums and the obligatory chat room.

As with most titles in the genre, Tribes 2 games come in a variety of different flavours. There's Capture The Flag, as well as Capture And Hold, which awards points based on your team's ability to control certain areas of the map. Siege is great fun, allowing players to either attack a base or defend it, and is similar in gameplay to the infamous Dustbowl level in Team Fortress Classic. Death match is exactly as you'd expect, with everyone out for themselves, and Rabbit revolves around a single flag carried by a single player, with points awarded to whoever can hold on to it the longest.

The final two variations, Hunters and Team Hunters, see warriors fragging their opponents and ferrying the flags they were holding back to base.

As you can see, there's a lot to tell, and we'll tell you more once we get the final code. What is certain is that Tribes 2 has lost the "love it or loathe it" qualities of its predecessor, and instead appeals to a much broader range of gamers thanks to top-quality graphics and landscaping, absorbing gameptay and single-player bots.

When it goes on sale in the US, it looks set to sell faster than pints of Guinness on St Patrick's day, but whether it will have the same impact in Europe remains to be seen. It's strange, but you'd think nobody in the UK played Tribes. Jump into a game of Team Fortress Classic and you'll see messages from people arranging their next Counter-Strike session. Join an Unreal Tournament server and at least two players will be arguing the case for Quake, with someone else reminiscing about the amazing port of Doom on the Atari Jaguar.

But never do you hear someone say, "Stuff this hostage rescue crap, I'm off to play Tribes?. Why is that? Let us not forget that, at the time of its launch, Tribes was a radical departure from the norm.

Significantly, it was the first multiplayer arcade blaster with an emphasis on team co-ordination. The sci-fi fantasy graphics were slick and rapid, with lag nothing like the issue it is in Counter-Strike, and manned vehicles were not just part of the landscape but were there to be used, adding a whole new dimension to strategy.

It was even cheaper than most ot its rivals, and had a well-stocked trophy cabinet thanks to positive reviews in the gaming press. For the answer, one can look to the new features that Oynamix has included in its much-anticipated follow-up, Tribes 2. Most obviously, there are the spesh new graphics - and don't say you didn't notice.

Next to the pale colours and jagged edges of the original, the latest game is really rather arresting. Gone are the old bit textures, and in their place are intricate bit tapestries that give every level real depth and colour. Trees, shrubs and cacti dot the landscape and make handy resting places for your eyeballs.

Previously, vast swathes of desert meant you ended up with your ocular muscles going into spasm, snow-blinded by miles and miles of the same coloured landscape. Thankfully, the long slog between your base and the enemy's is not as boring a journey as it once was. Hills rise grandly above you, and dales tumble away beneath you. New ground vehicles - Grav Cycle, GravTank and Forward Base used to establish an inventory station nearer the front line -allow you to get from A to B in the shortest time, although the latter seems to have blancmange for suspension and is difficult to control over rough terrain.

Depending on how high you have the detail levels set, all objects are chased along by soft shadows that add dollops of realism to every scene, with draw distance and fogging heightening the sense of grand scale. It should be said that previous testing of the beta product revealed that elaborate outdoor scenes really took their toll on hardware, and were prone to sloppy frame-rates. This release version is now much smoother, and with a few tweaks to the graphics settings - sliders are provided to allow near infinite combinations of special effects -a middle of the road MHz Pill was able to dash along without a hint of a wheeze.

Mind you, you'll still need a 1GHz processor and monster video hardware to appreciate everything at full pelt. Making progress is just as before: dead easy, but an art all the same. Seasoned warriors will be glad to hear that it's still possible to ski into valleys in the original, players learned it was possible to tap the jump button while traversing slopes, thus gliding at speed over the surface. Dynamix has now made it a feature rather than an exploit, ensuring that the weightier classes aren't able to pull the same stunt.

Of course, your trusty jump pack remains integrated with your armour, allowing you to right-click yourself out of ruts and away from trouble. It's still amazing to watch even the most dewy-eyed newbie making rapid, graceful progress across the roughest terrain, and rather alarming when veteran players descend on you from a great height, plasma gun barking fizzing globs of death at the top of your head. As with its predecessor, Tribes 2 offers players a choice of three armour classes: Light, Medium and Heavy.

The agile Light class is best suited to flag-running and scout duty, Medium class to attacking, and Heavy class to eating pies. However, players remain free to adopt roles which suit team tactics, even though the new Command Circuit feature see boxout means contradictory orders arrive thick and fast For example, Heavy classes may decide to hop aboard a Transport or Grav Tank - given the larger maps, they'll need to pack a picnic and loo roll if walking - to help their team break through enemy lines, and trust that other team members are keeping the base defences in order.

Each class is able to carry up to five weapons, plus six grenades and three mines, although exactly what you carry is subject to restrictions. The Light class, for example, has only three weapon slots and cannot use the Fusion Mortar, whereas the Heavy belly class has five slots but cannot carry the Laser Rifle. Knowing who has what, especially when faced with an adversary, is all part of the strategy. Along with a menacing new faction, the Bioderm Hordes, the Shocklance and Missile Launcher make their debut in Tribes 2.

The former is much like the knife in Team Fortress Classic, and when used correctly enables stealthy players to sneak up behind their foe and kill them with a single jab. The latter fires guided missiles, and is used primarily to lock on to enemy vehicles and destroy them before they get close enough to be a threat.

Used in conjunction with a skilled hand and targeting laser, it's also possible to knock opposition jet-packers out of the sky. As with the original game, the colossal size of the maps combined with the way players remain airborne during combat serve to slow the tempo of the game, and adrenaline levels never peak as high as in rival shooters like Unreal.

Whether this is a bad thing or not depends on your liking for a triple figure pulse rate. Next to the graphics, the most important addition to Tribes 2 is the single-player game. Along with five training missions that give newbies a more gentle learning slope to climb, Bot Matches are games where your opponents and team-mates are computer-controlled, meaning you can now get a half-decent game in without having to dial up and cuss at the lag. However, although the Bots are some of the best we've seen, in that they carry out base maintenance, go flag running and even chat with one another, the online game is still where Tribes excels, and you'll be missing out if you stick with a local network setup.

Multiplayer games come in one of eight different flavours, and as such present a lot more variation than many rival titles.

Bounty is like vanilla deathmatching, although players are given the name of a player whom they must frag, and suffer a penalty if they kill the wrong guy. Capture and Mold sees teams capturing a set number of objectives, and points awarded depending on how long they can keep them.

The new verbal taunts, similar to those in Quake III: Team Arena and Unreal Tournament, along with real-time voice chat, add to the frenetic nature of this particular variation. Capture The Flag is the age-old game of stealing the enemy's flag while protecting your own, and remains as popular a variation as ever. Deathmatch is as you'd expect, with everyone out for themselves, Hunter is the bastard son of Deathmatch and Capture The Flag where dead players drop flags which must then be picked up and ferried back to base.

Team Hunters is a minor variation on this, where warriors are organised into teams. In Rabbit, one player carries the flag and gets more points the longer he can hold on to it, and Siege sees one team defending a switch deep inside a fortress. Once the switch is flicked, the game ends and the teams swap places.

In summing up, Tribes 2 is a vat of undiluted fun for team players and organised clans. Add an integrated browser and email, designed to aid communication between clan members, and it's hard to see why anyone after cooperative action would go elsewhere for their fix. The only downside is that it remains a little too focused on team tactics, meaning newcomers and habitual deathmatchers will feel wholly out of sorts.

You need to know that your cohorts are looking out for you, and when they leap out of bombers before reaching the target, or climb a mountain to marvel at the view, you do get a little disheartened. Lack of coordination is the bane of many an online game, and in Tribes 2 it can ruin the whole experience. Working the screen takes a lot of practice, as its keyboard controls are somewhat different to the regular layout, but the results can be worthwhile.

Commands can be generated and issued to individual team members, for example requesting that a particular man repair a Solar Panel, or perhaps move forward to a waypoint Cameras allow you to see the action, even if the player in question is piloting a vehicle. CC even allows you to switch to gunner's view on base defences, permitting you to take control of individual Anti-Aircraft guns, Electron Flux turrets, Fusion Mortars, Guided Missile stations and Plasma Cannons.

In fact, you could spend entire games working the guns and leaving everyone else to get on with the fighting. Tribes 2 was originally released in and much of what this game offered nearly 20 years ago is something that we take for granted now. Tribes 2 is a massive first-person shooter and third if you prefer where you compete in matches that are usually 30 vs The game is set in the future and the battles take place on these very large maps. The size of the maps was a real game-changer back when the game was first released and their size is still pretty impressive to this day.

A huge part of what makes Tribes 2 such a great game and so memorable for so many people is the gameplay. No two matches ever feel the same. The fact that the teams are large means that even on the large maps you are never safe for too long. While the actual running and gunning that is on offer here is great, Tribes 2 offers far more than that. You see you can also make use of vehicles as well. I love the aerial combat that the game has and if you have a few skilled players who are masters of the sky it can make a real difference to your team.

There is also a great deal of character customization on offer here. You create your character, choose their gender, class and even their voice. For a game that is the better part of 20 years old, there are a lot of choices when it comes to making a warrior you feel comfortable heading into battle with.

You may think that a game originally released in will only have Team Deathmatch and that is all. That is not the case, the real crown jewel that is on offer here in terms of game modes, in my opinion, is the capture the flag mode. This is what you would expect, but the fact there are so many players on each team and the maps are so large makes getting that flag back to your base way harder than you would think.

There is the standard Team Deathmatch which is what it always is, just kill as many of the opposing team as you possibly can and hope you guys can do it quicker than they can. This is a great mode to just jump in and figure out the basics with. There is also a Siege mode where one team will have to defend an area and the other will try and take it. These are three fun game modes and game modes many modern gamers will be familiar with so they can jump in and have fun with us old guys too!

I think that Tribes 2 holds up very, very well. It is a fantastic shooter and for its time it was a truly ambitious and groundbreaking title. It is very well made and it is fun to play, plus the presentation has held up pretty well too. I highly recommend you try this one out, many of the shooters you play and love today would not be here if it was not for what Tribes 2 did back in the day.

An explosion rocks the side of your head! Using your jet pack, you quickly launch feet into the air. Another explosion rocks the limitless ground beneath you.

Your squad leader barks out as he leads the charge into the enemy's fortress. Running through the labyrinthine tunnels you quickly dispatch two of your foes with the spinfusor. A quick check of your stats reveals that you're barely clinging to life. Activating the health pack, you feel the endorphins rush through your body as it is quickly healed. Grabbing the enemy flag, you launch out of the top window and tear across the sky back to your own fort as enemy fire dances around you.

You scream to your teammates as you take two hits. Leaping to your own area, your team's auto turrets turn on your would-be assassins and barbeque them to a deep charcoal color. Finally, as you place the enemys flag on your own, a sense of accomplishment flows through you. You can also use various weapons, emplacements and vehicles.

On this game portal, you can download the game Tribes 2 torrent. The full game Tribes 2 was developed in in the Shooter genre by the developer Dynamix for the platform Windows PC.

At the moment latest version: Full Game, rating: rate. Close Menu Home. Tribes 2 herunterladen full game Tribes 2 lets you cobble together your own loadout and combine armor types with special weapons and attacks. Share this: Twitter Facebook. Like this: Like Loading Tags full , game , herunterladen , tribes. Create your website with WordPress.



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