Shrek the third pc game controls




















The pester fairy will fill up your fairy dust meter, and the piece of food will restore your health. Once all of the guards have been defeated, Shrek and Donkey will leave, as they are in a hurry to get to a ship. Shrek 3 Wiki Guide. Last Edited: 29 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. That big, grumpy ogre returns yet again in this game based on the newest film of DreamWorks Animation's rambunctious film series.

Cartoon Violence, Crude Humor. Release Date. Presented by truth. Table of Contents. Give us feedback! Continue Shrek the Third Walkthrough Once you're done, go through the door. Fight the knights and chase the gnome down into more knights. Once they're all gone, go through the doorway on the right at the end of the tunnel and go along the ledge. Before jumping onto the platforms with coins, turn left and get the mug.

Then go onto those platforms. Hit the lever at the top then run all the way back to that gateway you just opened. Head on down the path. You will come across a bunch of knights, so beat them up.

The leader has a shield, so just charge up your Strong Attack to break it. Once you're done, ice comes out. Use it to jump up onto the mine tracks. If the ice melts, hit the snow pile for more.

Go along these tracks to the left. Hit the lever and the snowman for an opened gate and the last hat. Go through the opened gate back where you got onto the tracks and collect the key. Proceed on this path and you'll drop down onto a familiar place. Jump on the platforms and go back to Arthur and use the key on the door.

Ice Lake [L10] Go down the path and beat up the knights. Destroy the last snowman on the left for a hat. To get the floating mug, hit the ice pile to let loose a cube for you to stand on and jump to the mug.

Then go to Arthur. Now the Lady wants shoes. Go the to the right of the area and collect all the shoes. To get the first one, which is in midair, hit the ice pile for a cube and push it within range. Do it quick before it melts. There's another one near it, so get it too. Then go back to where you came. You'll see another shoe in midair where the snowman with the mug was. Use the ice pile to get another cube to get it then go back to where you started the game.

There's another shoe in the alcove there. Keep going left for more shoes. Jump off the ledge to get the shoe in midair, use the ice pile to get a cube for the mug, then head right to get another shoe. Jump on the platforms there to get the last shoe. Once you've got it, head back to the Lady.

Now you will play as Arthur, who is by far the best fighter yet. Follow the tracks and go into the door that was closed before. Follow the tracks and fight whatever comes in your way. At the end of the tracks, the camera will shift and focus on a button. Go towards the camera for a coloring page, then go stomp on the button. Go back to that now-opened door and ride the elevator down.

Fight the gnomes on the way. At the bottom, just go and activate the well. Now you have to go to the left and fight your way along the platforms. Just do it. Once you get to the top, follow Shrek through the platforms.

Collect the mug on the way. Just after the knights, you'll see a hat. Go get it and continue on into the cave. Ice Cave [L11] Go down the path and fight everything along the way. The second snowmen has a coloring page. After you see the dragon, you will play as Arthur. Fight down his path too. No extra goodies. Okay, now comes the first real boss battle of the game and to be honest, it's relatively hard. The dragon has an assortment of physical attacks from a simple punch to a bite.

They're easily avoided by moving around. Sometimes it breathes or shoots ice at you. You can avoid it easily. The thing to watch for it when it jumps. When it calls down icicles, run around to its tail and start hitting it. There's no way to do massive damage to this thing. What you have to do are get in hits here and there. The best strategy is to run around in circles as far from the dragon as possible, then occasionally jump in, hit it once or twice, then land back where you jumped from, all while going in that far circle.

Once the dragon knocks you up, go to Donkey. Prison Detention Center [L12] Go back and crack open the big crate for a coloring page. Then head down the path. Break the first stump outside for a mug, then keep going down the stone path.

Break the barrels opposite to the building entrance for a tiara, then keep going through the path in the building. Now, you'll have to avoid some traps. Easily done, as it's just some columns going up and down. They stay up for quite a while so you can easily run through.

Break the stuff on the way for a tiara. The last column has a hole under it, so float down and proceed along this path. You'll come to another cyclops and his minions, beat them all up. For the cyclops, block his attack and Strong Attack him. Once you're done, break all the crates for food and then use the cage to jump up to the ledge where the cyclops was. Break the boxes there to get a mug, then stomp on the switch to open the gate.

Go through it. Once you go through, a prisoner in a cage will come rolling down. Thanks to the Havok engine, it will probably be slowed down, stopped or deflected so it shouldn't be of any real concern. Just go along the path. A guard will lock you in and an infinite amount of prisoners will come at you. Break the stuff in this room for a tiara and mug.

Use the Fairy Dust Attack on the guard to get him to open the gate so you can proceed along the path. Up ahead are more traps. Then comes more platforms like last time you played as Sleeping Beauty, but this time you can't fall down. Break the barrel on the left for a mug, then get across to the other side and head left.

You'll see a hole you can float down. Ignore the stairs and jump across, floating down the far wall. There, you can get gold coins and another tiara. Meet with Fiona at the bottom.

Use you Fairy Dust Attack on the guard to get him to open the gate. Now, you're Fiona. Use her Fairy Dust Attack on the door to open it. Hit the statue of the fairy godmother for more fairy dust. The next room will have a respawning guards. To stop them, use Fiona's Fairy Dust Attack to move the big stone blocks over the switches. Up ahead, there are three switches.

See the door? The corresponding switches must have the same icons. Hit the left on twice and the right one once. Problem solved. Go on. Forest Ambush [L13] Just beat the hell out of everything. Collect everything that drops. Once pirates stop coming at you, jump on the cannon then jump up to Hook. Merlin's Shore [L14] Go down the path and break everything. Collect the peg leg too. To get the mug on the rock, jump on the crates first. Destroy the crates by the other rock for a peg leg.

When you go and attack the ranged guys, a cannon will start to fire at you. Destroy it for a coloring page, then proceed along the path. Once you get to the big tree at the waterfall, go down the waterfall, beat up the pirates and then break the crates at the back for a mug.

Explore the waterfall for three red coins. Then go up to the big tree and push it over. Go across it and proceed along. Break the barrels behind Merlin for a peg leg, then keep going right. Collect the first magical horseshoe from behind the living tree. Get the mug and try to avoid the rolling rocks ahead. Otherwise, just keep moving. Beat up the pirates near the purple barrier and get the second horseshoe. Break the barrel near the rock barricade for another peg leg.

Then knock the barricade down and keep going. Up ahead, RUN. If you stand too long in front of a tree, you will take massive amount of damage. Go get the third horseshoe, then destroy the big wooden beaver, then destroy the trunk for a mug. Then make your way up the path. Right as you get to the top, you'll see a coin on the left, run there and you will find a mug. Destroy the first cannon for the last peg leg, then the second cannon for a way up to the last horseshoe. Once that's done, go through the barricade.

There's this massive Viking dude on the other side. I recommend blocking his attacks and then striking him until he's down. Head on down the path and meet up with your friends. Evil Queen's Castle [L15] Destroy the statue and go up the path. Break the first barrel for an apple. Break the knights' shields, then beat them up.

Destroy the statue, kill the witches and use the rocks to jump up to the lever and activate it. Now, as Puss, jump on the platform and ride it up. Run up the chains and hit the barrel between the witches for an apple.

Run to the right, beat up everyone, jump on the bed and get the mug, then hit the switch. Ignore the enemies and run up. Stomp on the switch and then go up some more. Jump in the green portal then go along this path. Jump on the platforms. The ones that branch to the left lead to a mug.

Otherwise, just get across to the other side. In the big room are four spaces with switches on them. Hitting one raises the platform clockwise to it. Raise all four in turn, collecting the mug on the way up, until you reach the top where you can hit the switch. The witch will teleport you to the left tower, so go in, collect the stuff, hit the switch, ignore the enemies, go up. From the top, you can jump down and get the mug you saw on the way up. Otherwise go into the green.

Get across the platforms, go into the tower, go up the moving platforms and hit the switch. Now, Shrek again. Run forward, beat up everyone, hit the switch and go across the moving platforms, until you get to the gate. Hit it a few times to destroy it.

Don't go into it or you have to start all over again. Stromboli's Workshop [L16] Make your way down and throw the barrels at the targets. Jump on the ledge and beat up the enemies. Then go down into the opened area and beat up all the puppets. Proceed through the open door. Make your way down the pathway, beating up things as you go. Near the end is a mug. Get it. Beat up the enemies, then stomp on the switch.

Collect the whale there and then push the box down so that you can use it to jump up to the ramp where the balls are coming down. Run all the way up. Get the mug at the top, then pick up the balls and hit the targets to open the door. In the next room, jump up the teeth, go left, knock the present down, push it to the side of the room where the ramps are, go up the ramps, collect the whale and coloring page, go back up the teeth then go right. Ride the platform up and beat up the enemies so the puppet can move the present out of the way.

Jump on the platform and it will lower. Beat up the puppets. Go along the path, avoiding the traps. Beat up the enemies in the room at the end to free Pinocchio. Now, go along the path way and avoid the traps as best you can.

Go meet Merlin. Catacombs [L18] Follow the path through the gate. Jump across the pipes and platforms until the end. Jump back on the lower set for a mug. Then head right and follow the path there.

Avoid the spikes, go along the path, get the tiara, run past the door for a mug, then go through the door and follow the path. Now, hit the switches in the order you saw them depressed. Then do it again.

In the last room, jump in the last hole and get the mug. Then jump in the middle hole and go along the path. Push the large stone with your Fairy Dust Attack three times and then use it to jump up to the next area. Use the crates to jump up to the moving platform and then get the coloring page. Then go back down and use your Fairy Dust Attack to open the door. There are two more rooms where you have to open the door and proceed the same way.

After that, you have to run like hell from some boulder. Beat up all the whelps, then the knights to proceed. In the next room, break the crates for a mug, then proceed through to the right.

Beat up all the enemies and the big viking guy. I recommend spamming jump kicks. Rundown Streets [L19] Run up ahead and activate the first and third switches. Collect the gold ticket under the third awning. Run all the way left, go up the platform then jump across the awnings to get to the other side.

Run along the path here. Break the barrels as you go up the ramp here for another ticket, then go through the door. Break the barrel in the bottom left of the next area for a ticket then go through the door at the top. Collect the key there, break the barrels for a mug then go back to where the ramps were and go through the door on the left. Run along the pathway here and collect the ticket up the stairs next to the trees. Activate the well for a gold chest as well.



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